

Even on merciless, though, Azure Striker Gunvolt 3 just isn’t all that challenging due to the above options. Once you beat the final boss and get the true ending, hard and merciless difficulties are selectable. He can even do a body slam move to any enemy with three tags in them, including bosses. Not only can you heal with image pulses, but you can switch to Gunvolt when things get dicey and he’ll often make short work of bosses due to how blatantly overpowered he is. I don’t recall actually dying even once during my playthrough on the standard difficulty. Due to the aforementioned emphasis on scoring, Inti Creates has once again gone out of its way to make it hard for you to fail. This leads me to the biggest issue that Azure Striker Gunvolt 3, as well as its processors, has. Warps are still extremely useful when it comes to escaping certain enemy attacks and are the only way you’ll get through without taking damage. They’re fun to fight and these battles really do a great job of illustrating just how good the regular combat feels. Bosses have three health chunks and a variety of moves. You can still warp slash the bosses, but I honestly prefer to just hit them with Kirin’s sword. Boss battles don’t feel as different from past games as the stages do. Once you make it to the end of each stage, you’ll fight a boss. The more talismans you slap an enemy with, the more damage your attacks will do. Instead of the tracer dart things Gunvolt uses, Kirin has eight talismans. The swordplay doesn’t equal Mega Man Zero‘s or anything, but it’s still responsive and enjoyable. You’ll do more damage to enemies with talismans attached to them when using the sword, but it does enough damage that you can take them out reasonably quickly just by wailing on them. Kirin has a regular ground combo, a rising attack, a mid-air attack, an upward mid-air attack, and a downward slash.

Of course, you can run around and hit enemies with your sword with only warping when absolutely necessary and the game will play just fine that way. Even without taking the warp shenanigans into account, her moveset is flashy, varied, and pretty impressive. Kirin continually learns new sword abilities as you defeat bosses. Then there’s an interlude, four more Adept stages, and then the trek through the enemy fortress followed by the last boss fights. You have a prologue and you do four levels with a new Adept boss each (the first four are Primal Dragons this time around). The structure here is the same as it’s ever been. But warping completely changes the way you go about this in some major ways. Much like its predecessors, Azure Striker Gunvolt 3 goes out of its way to keep you from dying, as the intended “difficulty” here is to get high scores. The more times you tag them, the more damage this warp attack will do. As long as an enemy is tagged even a single time, either character will instantly warp to them with the press of a button. The biggest change is what happens after Kirin and Gunvolt tag enemies. Using his prevasion and attacking enemies uses up the gauge faster, but he still tags enemies and shocks them. He plays the same as he did before, for the most part. Once it hits 100%, Gunvolt can change back into his normal form and you can play as him until he runs out of energy. As Kirin fights, the Fetters Gauge increases. It’s kind of astonishing that Inti Creates decided to make a Gunvolt game where the titular character isn’t the protagonist. I initially beat it in about three hours and 45 minutes, but that time was spent just annihilating everything in my path with gusto. But as someone who absolutely loves impossibly fast action, I think the game is one of the fastest, most furious action games in existence. Anyone who wasn’t fond of Copen zooming his way through stages before probably isn’t all that jazzed about how things are now. Suffice to say, while she does have a sword and she does use it in a way that’s somewhat reminiscent of Zero, Azure Striker Gunvolt 3 flips the script and refocuses the general gameplay loop. Inti Creates made the Mega Man Zero games, which are easily some of my favorite 2D action platformers, so my hopes were high.Įnter Kirin. I was even more enthused when Azure Striker Gunvolt 3‘s announcement revealed that it would feature another new protagonist. Things improved considerably with the second game, which introduced a character that spent his time quickly slamming into enemies instead. Using tag markers to lock on to enemies and then holding a button until they died was just kind of boring to me. I was never particularly crazy about the Gunvolt character’s gameplay.
